NETHERGLASS — GAMEPLAY AND MENU SCREENSHOTS
Prepared October 28, 2026.
Legal publisher: Zae'zynthi Studios LLC. Trade name: Zae'zynthi Studios.

Screenshots/: 16 individual 720x1280 portrait PNGs (9:16), each below 8 MB.
Every side is between 320 and 3840 pixels. Screenshot-Index.pdf is an optional
four-up overview; it does not replace the individual PNG deliverables.

Menus: title, main menu, Campaign, Edit Breaker, Memory Shrine, Field Notes,
Settings, Sound, Gift choices and Divinity recipes. Gameplay shows Zap,
Venom and Inferno encounters. The two boss screenshots are The Drowned Choir
and The Timeless Tyrant. No Super Boss or secret-boss fight appears.

These are native Godot renderer captures of the upcoming Netherglass source,
not drawings or AI-generated gameplay. Menus/progression and earned loadouts
are staged in isolated saves for illustration. Fusion drafts obey the current
reward cadence. Combat damage and powers use the real simulation; no
invincibility or combat-value overrides are added. No APK/AAB was exported.
The already published 0.23.8 packages still show the previous game name.

The separate 30-second demo uses landscape 1920x1080 with portrait gameplay
and branded side panels, 30 FPS H.264/AAC, original game music and effects.
It contains edited excerpts rather than an uninterrupted thirty-second run.
All demonstrated combat is within the first five Campaign regions.
