A game by Zae’zynthi Studios

Netherglass

Upcoming rebrand: Netherglass is the new name of the game previously released as Dreadglass. Published 0.23.8 packages still show the former name. The next authorized update will preserve compatible installed progress. The Android package identifier and Google Play listing URL stay the same.

Break the seals. Challenge the unknown.

An eldritch brick-breaker roguelite for Android. Turn precise rebounds into impossible builds as you descend through a world of living glass and ancient powers.

PlatformAndroid
ExperienceSingle-player · Offline gameplay
FormatPortrait · Touch controls
Planned accessFree to try · Full-game unlock

Playtest · 0.23.8

Your light reaches five regions.

Twenty-five Campaign encounters. No ads. No purchases.

Compatible updates preserve local progress while the same app and its data remain installed. Keep the app installed; uninstalling or clearing its data can erase saves.

For ARM64 devices running Android 7.0 or later.

Difficulty progression: clear Region V on Standard to unlock Challenging, then clear it on Challenging to unlock Netherglass. Sequential difficulty unlocks are included in the current playtest.

Netherglass title artwork: an electric-blue eye, fractured glass, and curled tentacles

Inside the descent

Every rebound changes the run.

A world beyond the seals.

Journey through twelve Campaign regions, each with four seal chambers and a guardian. Discover distinct formations, region soundtracks, and the secrets beyond the main route.

Power takes many forms.

Harness Zap, Metal, Freeze, Inferno, Venom, and more. Combine relics into Divinity and Eldritch gifts, while building the permanent upgrades that shape your next attempt. Read the ability guide.

Master the confrontation.

Take on three Boss Rush gauntlets with their own progression, rewards, and mastery goals. Learn the patterns. Find the opening. Earn the victory.

Current source preview · 30 seconds

A light worth fighting for.

Explore the menus, shape a build, and face The Drowned Choir and The Timeless Tyrant.

Native Godot footage with original game music and effects. These edited excerpts use illustrative earned loadouts and stay within the first five Campaign regions. No Super Boss or secret-boss fight is shown. The upcoming Netherglass source is pictured; currently published 0.23.8 packages retain the earlier display name.

Screenshots: 720 × 1280, 9:16 PNG, each under 8 MB. Demo: 1920 × 1080, 30 FPS, H.264/AAC. The screenshot ZIP includes an optional PDF overview.

Actual gameplay · 12 seconds

One build. Five regions.

Lightning becomes ice. Frost Arc shapes the fight.

Five combat excerpts show an illustrative build using the updated coating rules, shared damage budgets, and rewards every two chambers. The sequence ends at the fifth region’s boss with Frost Arc II.

  1. Find the spark. Arc begins the run; Frost and Overload develop its lightning and ice options.
  2. Grow the chorus. Resonance adds Echo support while later boss rewards develop your control powers. Each ball keeps one offensive coating.
  3. Make it divine. After region III, the fourth chamber of Region IV can offer Frost Arc. Its second rank can arrive after Region V’s fourth chamber. Eldritch upgrades require later fusion opportunities.

This is a possible fourteen-choice draft, not a guaranteed reward sequence. Clips are edited excerpts, not the full time needed to finish five regions. Re-recorded from the upcoming Netherglass source with the current coating limits, damage sharing, rank caps and fourth-chamber fusion rules. Published 0.23.8 packages use the earlier rules; the ability guide identifies upcoming changes. Video starts muted; use its controls for the original game audio.

Know the threat

Textured creatures, readable warnings, and room to find your opening.

Read your power

A different kind of impact.

Living lightning. Cold steel. A spreading green venom.

Zap chains. Freeze stops a boss until Shatter. Metal pierces seals. Inferno burns a cross. Venom spreads, Gravity steers, Echo marks, Magnet catches, and Damage strengthens every ball-damage effect.

Base ball powers last six flight seconds; Zap, Freeze and Inferno can be consumed on impact. Held time pauses their budget. The upcoming Split update inherits remaining power time, produces two balls (four with Chaos), and preserves fractional damage. Extra balls remain until lost; published 0.23.8 still uses the prior Split rules. Overload doubles Zap damage.

Small, Medium or Large text, default 60 FPS, a 30 FPS option, and Reduced Motion let you choose your presentation. Timed powers and game speed stay consistent.

See exact effects, durations, limits and upgrades.

Nine enlarged in-game ball materials labeled Zap, Freeze, Metal, Magnet, Inferno, Venom, Gravity, Echo and Damage
Actual game materials, enlarged for detail. One offensive coating per ball; support powers can combine.

Read your build

Power with a clear identity.

Boss-earned Greater Blessings use ice-blue crown borders; Divinity uses gold crystal etching and Eldritch uses amethyst eyes. These upcoming-build images compare tier styling; the tiers come from different reward pools. Boss rewards contain Greater Blessings, while eligible fusions appear after a region’s fourth numbered chamber. The larger gold Reroll Gifts button sits below the choices. Choose Small, Medium or Large text in Settings or Pause; Small is the default.

Next update preview: View the new Gift-ban screens. Region V Shrine training adds run-only Campaign bans beneath Reroll. Fourth-chamber fusions, Greater-only boss rewards and separate Rush build steps are also planned.

Staged tier-style reference: ice-blue Greater Blessing, gold Divinity and amethyst Eldritch cards, with a separate large gold Reroll Gifts button
Distinct borders, patterns and tier labels.
Large text reward cards with complete wrapped effects; scroll to reach later choices and rerolls
Large text wraps; the page scrolls.

Beyond the last seal · Secret encounter spoilers

A glimpse of the Eternal Nightmare.

Six seconds inside Zae’zynthi’s second phase.

Play the 6-second Phase II video

Reveal Zae’zynthi, the Eternal Nightmare · Phase II gameplay

The glass moves. The eye follows.

In this actual phase-two capture, glass shifts to the frontline while four Cultist Seals occupy the boss’s corners. Shatter the defenses, collect the drops, and return the ball.

Defeating these Cultists grants Dread Fury: +100% ball-contact damage, with six flight seconds added per kill. Its duration stacks; its damage bonus does not.

The clip contains gameplay and original music, with no spoken dialogue. It starts muted and plays only when you choose. Open the MP4 directly.

From inside the glass

Current Campaign gameplay in the Verdant Sepulchre with textured seals, an Inferno ball and curved light shield
Campaign · The Verdant Sepulchre.
The textured Prism Sovereign Super Boss in Shattered Tower Boss Rush, with eight side-wall seals and a Zap ball
Boss Rush · The Prism Sovereign.
Current Divinity recipes for Frost Arc, Iron Inferno and Glasswake Pact, each using two max-ranked Gifts
Divinity · Two gifts become one.